Introduction of "Werewolf Kill"
Set Up
The game is played by 13 people, including 1 moderator, 4 villagers, 4 special villagers, and 4 werewolves.
Werewolf team winning condition: Kill all villagers OR all special villagers.
Villager/special villagers winning condition: Vote out all werewolves.
Game Organization
Below is a flow chart that shows you the organization of this game. Check the detail instruction in tooltips!
Wakeup Order
Special villagers
The seer is an important villager. She could wake up at night and check a person’s card.
But the seer’s vision is not perfect. She could only tell if a person is a werewolf, which means that she does not have the ability to tell the differences between werewolves or the differences between special villagers and villagers.
Most of the times, the seer reveals her own identity to give out correct information for the villagers even though this often risks her own life.
The witch has two potions—one potion can save almost anyone, the other potion can kill anyone. Both potions could only be used one time in the whole game and could not be used at the same time.
When the witch wakes up, she gets information from the moderator about who is the person get eaten by werewolves and then decides whether she wants to use her potions or not.
When she get killed, she can decides if she wants to use her potion to kill a player. But she cannot save herself.
The hunter can shoot his gun and kill a player whenever he dies.
But the hunter could not use his power if he gets poisoned by the witch. Also, if the hunter is the only remaining special villager and get killed by werewolf, the werewolf team wins.
The guardian wakes up at night and could use his special power to protect any players, including himself and the witch from werewolves.
He could use his power every night, but he does not have the ability to protect the same player in two consecutive nights.
The guardian does not share information with the witch at night. If he happens to protect the player that later saved by the witch, the player still dies.
The magician wakes up at night and could switch two numbers, including his own. He could use his power every night, but all players could only be switched one time and the swtich is only valid for that night.
For example, if the magician switches player No.5 and player No.3, and werewolves eat player No.3, player No.5 would end up dying. If the seer checks player No.3, the seer ends up seeing the identity of player No.5. (Same for the witch)
The graveyard guard can know the identities of players get voted out by the village. He can use his power every night as long as he is alive.
The knight can challenge a player during discussion or sheriff election (not during voting). If the player is a werewolf, the player immediately dies and discussion continues. But if the player is not a werwolf, the knight dies of shame. He could only use his power one time in the whole game.
The knight usually has to make quick decisions with limited information. If the knight get poisoned by the witch, he could not use his power.
The idiot is a weak special villager. If he get killed by werewolf at night, he dies like ordinary villager. But if he gets voted out, he could reveal his own identity and remain in the village. But if once he gets voted out, he loses his power to vote.
The Fourtune Teller wakes up and picks a number. That night, werewolves can only kill the players next to that number. For example, if the fourtune teller picks 11, werewolves team can only kill player 10, player 11, or player 12. If the range that the fourtune teller defines include three werewolves, werewolves can give up killing or kill a teammate.
Werewolves
The white werewolf is a suicide-bomber in the werewolf team.
He wakes up with ordinary werewolves and could explode himself during discussion (not during voting) and then immediately kills a player. After the explosion of white werewolf, discussion immediately ends and the game alternate from day time to night time.
King of werewolf could kill a player whenever he gets voted out.
Most of the time, king of werewolf would claim that he is the seer. If the real seer reveals her own identity and persuades the village to vote the fake seer, king of werewolf can use this opportunity to get himself voted out and take away a player.
Half-blood werewolf is a child between a werewolf and a human. He desperately wants to find his werewolf teammates and protect them.
He does not wake up with his werewolf teammates during night time. When the seer checks his card, he seems as normal as other villagers and special villagers.
If all werewolves get voted out and the half-blood werewolf is the only werewolf remains, the werewolf team loses.
The gravestone werewolf wakes up by himself. He can check a player’s card at night time and know the player’s exact identity.
After all werewolves get voted out, the moderator would tell the gravestone werewolf that he has been brough back to life and can now kill players.
Even though the gravestone werewolf is very powerful, he might accidentally get killed by his werewolf teammates.
The beauty pageant werewolf wakes up with her werewolf teammates. She can allure a player at night time. If the beauty pageant werewolf get poisoned by the witch, killed by the hunter, or voted out by the village, the player that she allures in the previous night die with her.
If she get challenged by the knight, she could not use her power.
The evil knight wakes up with his werewolf teammates. When the special villagers use their power on him, the special villagers die. If more than one special villagers use their power on him, he can only kill the first special villager. The evil knight can only use his power one time in the whole game.
The guardian and the witch could not save anyone from the evil knight. For example, if the seer dies because she checks the card of the evil knight, both the guardian and the witch are allowed to use their power, but it won't has any effects.
The bad dream maker can give bad dream to a player at night. If the player happens to be a special villager, the player loses his power that night. The bad dream maker could not use his power against the same player in two consecutive nights.
The bad dream maker wakes up by himself first, and then with his werewolf teammates. If in the first night, the bad dream maker gives bad dream to his werewolf teammates, the whole werewolf team could not take any action that night.
The black bat is a very strong role in the werewolf team. He wakes up with his werewolf teammates and can protect a player at night. If the player that he protects get poisoned by the witch, the witch dies; if the player also get protected by the guardian, the guardian dies. After the black bat successfully uses his power to kill a player, he could not use his power again.
He can protect himself, but he could not protect the same player for more than one time.
The Parasite werewolf can turn a victim from the villager and special villager team to a werewolf. The victim that becomes a werewolf can wake up with werewolf teammates and kill in later rounds.
The big bad werewolf wakes up by himself. He knows his werewolf teammates, but he does not share information with them. He can kill a player in one round by himself.
The ordinary werewolf does not have special power. He wakes up at night and eat a person with his werewolf teammates.
During day time, ordinary werewolf could explode, immediately end discussion, and alternate the game to night time. He could not explode during voting period.
Villager and Others
villagers do not wake up at night.
They could vote and talk about their opinions during day time. When all the villagers get killed, the werewolf team win.
The cupid wakes up at night and uses his power to connect two players together.
The two players he connects can then wake up by the moderator, but they could not reveal their identities cards to each other.
If the two players that the cupid connects are villagers or special villager, they all play for the villager team; if the two players are werewolves, they all play for the werewolf team. But if one player is a villager or special villager, and the other player is a werewolf, they become a third party and have different winning condition.
The apprentice wakes up at night by himself and picks a player to be his role model. His winning condition is the same as his role model.
The apprentice could not know the identity of his role model from the moderator. When he picks a werewolf, he does not wake up with his werewolf teammates.
Whenever the seer checks his identity, he always seems as normal as other villagers even after he picks werewolf as his role model.